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Place the amount of threat as indicated on the Main Scheme card, this may be increased by acceleration tokens. This phase is broken down into the following stages: Once all of the players have taken a turn, it is time for the Villain to act. Each player readies any exhausted cards.All players then draw up to their hand limit.In Player order, each player discards any amount of cards, but must not hold a greater number than their current hand limit.The final part of the Player Phase includes three steps: Some Actions require specific resources to be generated. Alternatively a player can volunteer to help the current player.Īll of the above options can be carried out in any order and repeatedly, as long as the cost can be met.Įach card generates a resource, as indicated at the bottom of the card. For example, a player could ask another to trigger an action card that they control, or if they have an event card, which may help them out. Alter-Ego, then the player must be in that form to trigger the Action. If the word ‘Action’ is preceded by a form state i.e. To trigger an Action the cost must be paid, which may involve generating resources, discarding counters, or exhausting a card. These are abilities that are indicated by the word ‘Action’ in bold, usually on a card in play. Recovery in Alter-Ego form, Thwart or Attack in Hero form. The desired card is placed on the table and then the cost must be paid, either by discarding cards from the hand, by using any cards they have in play that generate resources, or any combination of these. To play a card from the hand its resource cost must be paid. This can only be preformed once each turn. A player can flip over their identity card to change from Alter-Ego to Hero, or vice-versa. There are a number of options open to the player: GameplayĪ round is broken into two phases, the player phase, and the Villain phase – all players act in the player phase.ĭuring the player phase players take turns in player order, with the player holding the first player token going first. Klaw – Nemesis deck, tokens and status cards are out of shot. To this they add the Basic cards and shuffle them all together. They then choose one of the four Aspect decks, and add this to their Identity-specific deck. To do this they take the Identity-specific deck and set aside the Hero’s identity card, Obligation card, and Nemesis deck. SetupĮach player selects a Superhero and forms their deck. Here’s a very quick overview of the game, so not everything is included, it’s just to give you a feel for the game. If you’re familiar with how the game plays, then feel free to flip to Hero form and power through to, ‘So, what do I think?’ 30 status cards (Mini American size 41 x 63 mm).7 Reference cards (Standard card game size 63.5 x 88 mm).137 Encounter cards (Standard card game size 63.5 x 88 mm).199 Player cards (Standard card game size 63.5 x 88 mm).
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